package client

func (*ClientVersion) GetId() int             { return CLIENT_VERSION }
func (*Disconnect) GetId() int                { return DISCONNECT }
func (*KeepAlive) GetId() int                 { return KEEP_ALIVE }
func (*NewAccount) GetId() int                { return NEW_ACCOUNT }
func (*ChangePassword) GetId() int            { return CHANGE_PASSWORD }
func (*Login) GetId() int                     { return LOGIN }
func (*NewCharacter) GetId() int              { return NEW_CHARACTER }
func (*DeleteCharacter) GetId() int           { return DELETE_CHARACTER }
func (*StartGame) GetId() int                 { return START_GAME }
func (*LogOut) GetId() int                    { return LOG_OUT }
func (*Turn) GetId() int                      { return TURN }
func (*Walk) GetId() int                      { return WALK }
func (*Run) GetId() int                       { return RUN }
func (*Chat) GetId() int                      { return CHAT }
func (*MoveItem) GetId() int                  { return MOVE_ITEM }
func (*StoreItem) GetId() int                 { return STORE_ITEM }
func (*TakeBackItem) GetId() int              { return TAKE_BACK_ITEM }
func (*MergeItem) GetId() int                 { return MERGE_ITEM }
func (*EquipItem) GetId() int                 { return EQUIP_ITEM }
func (*RemoveItem) GetId() int                { return REMOVE_ITEM }
func (*RemoveSlotItem) GetId() int            { return REMOVE_SLOT_ITEM }
func (*SplitItem) GetId() int                 { return SPLIT_ITEM }
func (*UseItem) GetId() int                   { return USE_ITEM }
func (*DropItem) GetId() int                  { return DROP_ITEM }
func (*DepositRefineItem) GetId() int         { return DEPOSIT_REFINE_ITEM }
func (*RetrieveRefineItem) GetId() int        { return RETRIEVE_REFINE_ITEM }
func (*RefineCancel) GetId() int              { return REFINE_CANCEL }
func (*RefineItem) GetId() int                { return REFINE_ITEM }
func (*CheckRefine) GetId() int               { return CHECK_REFINE }
func (*ReplaceWedRing) GetId() int            { return REPLACE_WED_RING }
func (*DepositTradeItem) GetId() int          { return DEPOSIT_TRADE_ITEM }
func (*RetrieveTradeItem) GetId() int         { return RETRIEVE_TRADE_ITEM }
func (*DropGold) GetId() int                  { return DROP_GOLD }
func (*PickUp) GetId() int                    { return PICK_UP }
func (*Inspect) GetId() int                   { return INSPECT }
func (*ChangeAMode) GetId() int               { return CHANGE_A_MODE }
func (*ChangePMode) GetId() int               { return CHANGE_P_MODE }
func (*ChangeTrade) GetId() int               { return CHANGE_TRADE }
func (*Attack) GetId() int                    { return ATTACK }
func (*RangeAttack) GetId() int               { return RANGE_ATTACK }
func (*Harvest) GetId() int                   { return HARVEST }
func (*CallNPC) GetId() int                   { return CALL_NPC }
func (*TalkMonsterNPC) GetId() int            { return TALK_MONSTER_NPC }
func (*BuyItem) GetId() int                   { return BUY_ITEM }
func (*SellItem) GetId() int                  { return SELL_ITEM }
func (*CraftItem) GetId() int                 { return CRAFT_ITEM }
func (*RepairItem) GetId() int                { return REPAIR_ITEM }
func (*BuyItemBack) GetId() int               { return BUY_ITEM_BACK }
func (*SRepairItem) GetId() int               { return S_REPAIR_ITEM }
func (*MagicKey) GetId() int                  { return MAGIC_KEY }
func (*Magic) GetId() int                     { return MAGIC }
func (*SwitchGroup) GetId() int               { return SWITCH_GROUP }
func (*AddMember) GetId() int                 { return ADD_MEMBER }
func (*DelMember) GetId() int                 { return DEL_MEMBER }
func (*GroupInvite) GetId() int               { return GROUP_INVITE }
func (*TownRevive) GetId() int                { return TOWN_REVIVE }
func (*SpellToggle) GetId() int               { return SPELL_TOGGLE }
func (*ConsignItem) GetId() int               { return CONSIGN_ITEM }
func (*MarketSearch) GetId() int              { return MARKET_SEARCH }
func (*MarketRefresh) GetId() int             { return MARKET_REFRESH }
func (*MarketPage) GetId() int                { return MARKET_PAGE }
func (*MarketBuy) GetId() int                 { return MARKET_BUY }
func (*MarketGetBack) GetId() int             { return MARKET_GET_BACK }
func (*RequestUserName) GetId() int           { return REQUEST_USER_NAME }
func (*RequestChatItem) GetId() int           { return REQUEST_CHAT_ITEM }
func (*EditGuildMember) GetId() int           { return EDIT_GUILD_MEMBER }
func (*EditGuildNotice) GetId() int           { return EDIT_GUILD_NOTICE }
func (*GuildInvite) GetId() int               { return GUILD_INVITE }
func (*GuildNameReturn) GetId() int           { return GUILD_NAME_RETURN }
func (*RequestGuildInfo) GetId() int          { return REQUEST_GUILD_INFO }
func (*GuildStorageGoldChange) GetId() int    { return GUILD_STORAGE_GOLD_CHANGE }
func (*GuildStorageItemChange) GetId() int    { return GUILD_STORAGE_ITEM_CHANGE }
func (*GuildWarReturn) GetId() int            { return GUILD_WAR_RETURN }
func (*MarriageRequest) GetId() int           { return MARRIAGE_REQUEST }
func (*MarriageReply) GetId() int             { return MARRIAGE_REPLY }
func (*ChangeMarriage) GetId() int            { return CHANGE_MARRIAGE }
func (*DivorceRequest) GetId() int            { return DIVORCE_REQUEST }
func (*DivorceReply) GetId() int              { return DIVORCE_REPLY }
func (*AddMentor) GetId() int                 { return ADD_MENTOR }
func (*MentorReply) GetId() int               { return MENTOR_REPLY }
func (*AllowMentor) GetId() int               { return ALLOW_MENTOR }
func (*CancelMentor) GetId() int              { return CANCEL_MENTOR }
func (*TradeRequest) GetId() int              { return TRADE_REQUEST }
func (*TradeReply) GetId() int                { return TRADE_REPLY }
func (*TradeGold) GetId() int                 { return TRADE_GOLD }
func (*TradeConfirm) GetId() int              { return TRADE_CONFIRM }
func (*TradeCancel) GetId() int               { return TRADE_CANCEL }
func (*EquipSlotItem) GetId() int             { return EQUIP_SLOT_ITEM }
func (*FishingCast) GetId() int               { return FISHING_CAST }
func (*FishingChangeAutocast) GetId() int     { return FISHING_CHANGE_AUTOCAST }
func (*AcceptQuest) GetId() int               { return ACCEPT_QUEST }
func (*FinishQuest) GetId() int               { return FINISH_QUEST }
func (*AbandonQuest) GetId() int              { return ABANDON_QUEST }
func (*ShareQuest) GetId() int                { return SHARE_QUEST }
func (*AcceptReincarnation) GetId() int       { return ACCEPT_REINCARNATION }
func (*CancelReincarnation) GetId() int       { return CANCEL_REINCARNATION }
func (*CombineItem) GetId() int               { return COMBINE_ITEM }
func (*SetConcentration) GetId() int          { return SET_CONCENTRATION }
func (*AwakeningNeedMaterials) GetId() int    { return AWAKENING_NEED_MATERIALS }
func (*AwakeningLockedItem) GetId() int       { return AWAKENING_LOCKED_ITEM }
func (*Awakening) GetId() int                 { return AWAKENING }
func (*DisassembleItem) GetId() int           { return DISASSEMBLE_ITEM }
func (*DowngradeAwakening) GetId() int        { return DOWNGRADE_AWAKENING }
func (*ResetAddedItem) GetId() int            { return RESET_ADDED_ITEM }
func (*SendMail) GetId() int                  { return SEND_MAIL }
func (*ReadMail) GetId() int                  { return READ_MAIL }
func (*CollectParcel) GetId() int             { return COLLECT_PARCEL }
func (*DeleteMail) GetId() int                { return DELETE_MAIL }
func (*LockMail) GetId() int                  { return LOCK_MAIL }
func (*MailLockedItem) GetId() int            { return MAIL_LOCKED_ITEM }
func (*MailCost) GetId() int                  { return MAIL_COST }
func (*UpdateIntelligentCreature) GetId() int { return UPDATE_INTELLIGENT_CREATURE }
func (*IntelligentCreaturePickup) GetId() int { return INTELLIGENT_CREATURE_PICKUP }
func (*AddFriend) GetId() int                 { return ADD_FRIEND }
func (*RemoveFriend) GetId() int              { return REMOVE_FRIEND }
func (*RefreshFriends) GetId() int            { return REFRESH_FRIENDS }
func (*AddMemo) GetId() int                   { return ADD_MEMO }
func (*GuildBuffUpdate) GetId() int           { return GUILD_BUFF_UPDATE }
func (*NPCConfirmInput) GetId() int           { return NPC_CONFIRM_INPUT }
func (*GameshopBuy) GetId() int               { return GAMESHOP_BUY }
func (*ReportIssue) GetId() int               { return REPORT_ISSUE }
func (*GetRanking) GetId() int                { return GET_RANKING }
func (*Opendoor) GetId() int                  { return OPENDOOR }
func (*GetRentedItems) GetId() int            { return GET_RENTED_ITEMS }
func (*ItemRentalRequest) GetId() int         { return ITEM_RENTAL_REQUEST }
func (*ItemRentalFee) GetId() int             { return ITEM_RENTAL_FEE }
func (*ItemRentalPeriod) GetId() int          { return ITEM_RENTAL_PERIOD }
func (*DepositRentalItem) GetId() int         { return DEPOSIT_RENTAL_ITEM }
func (*RetrieveRentalItem) GetId() int        { return RETRIEVE_RENTAL_ITEM }
func (*CancelItemRental) GetId() int          { return CANCEL_ITEM_RENTAL }
func (*ItemRentalLockFee) GetId() int         { return ITEM_RENTAL_LOCK_FEE }
func (*ItemRentalLockItem) GetId() int        { return ITEM_RENTAL_LOCK_ITEM }
func (*ConfirmItemRental) GetId() int         { return CONFIRM_ITEM_RENTAL }
